Description
- Magazine of military history focused on the World War II era, with a complete boardgame in each issue that complements the lead article
- Game in this issue covers the German drive on Moscow late in 1941, from October - December, as a solitaire game with player managing German forces
- System generates Soviet forces based largely on terrain, and includes dynamics for pocketing Soviet forces as well as breakouts from those pockets
- Game designed as a solitaire game, but can be played by two players, primarily by splitting German forces among 2+ German players
- 1-2 weeks/turn, division level, 7.5mi/hex, 280 counters
Mag & Game. Solitaire game of Army Group Center's final advance toward Moscow late in 1941, beginning in October. Player commands German forces. Soviet forces randomly materialize in a strength set by the terrain. Player must capture key geographic objectives. Includes dynamics for pocketing Soviet forces, and breakouts from those pockets. Game can be adapted to cooperative team play. 1-2wks/turn, Div level, 7.5mi/hex. 280 counters. Ty Bomba'19 / ARTICLES ON: Operation Typhoon, Germans at the Gates of Moscow; Objective Metz, 1944; Bougainville, Nov1943-July 1944; Resistance in Norway, 1940-45; Lost Eagles, Air Disaster over Morlaix France, 1942; the Decision to Attack the Soviet Union; Germany's Estonian Contingent in WWII; Schnell Zerstorer (German Ju-88 as fighters.